12001|null|Aesthir Glider (2 versions)|0|0000030|null|Flying Cannot be assigned to block.|Ruth Thompson|null|null|2|1|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12002|null|Agent of Stromgald (2 versions)|1|0010000|null|R: Add B to your mana pool. Play this ability as an interrupt.|Alan Rabinowitz|null|null|1|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12003|null|Arcane Denial (2 versions)|2|0000110|null|Counter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep. Draw a card at the beginning of the next turn's upkeep.|Richard Kane Ferguson|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12004|null|Ashnod's Cylix|3|0000020|null|3, TAP: Target player looks at the top three cards of his or her library and puts one of them on top of that library. Remove the remaining two from the game.|Nicola Leonard|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12005|null|Astrolabe (2 versions)|3|0000030|null|1, TAP: Sacrifice Astrolabe to add two mana of any one color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep.|Amy Weber|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12006|null|Awesome Presence (2 versions)|4|0000100|null|Enchanted creature cannot be blocked unless defending player pays an additional 3 for each creature assigned to block enchanted creature.|Lawrence Snelly|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12007|null|Balduvian Dead|5|0001030|null|2R: Remove target summon card in your graveyard from the game to put a Graveborn token into play. Treat this token as a 3/1 black and red creature that can attack the turn it comes into play. Bury Graveborn token at end of turn.|Mike Kimble|null|null|2|3|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12008|null|Balduvian Horde|6|0020020|null|When Balduvian Horde comes into play, discard a card at random from your hand or bury Balduvian Horde.|Brian Snoddy|null|null|5|5|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12009|null|Balduvian Trading Post|7|000000255|null|When Balduvian Trading Post comes into play, sacrifice an untapped mountain or bury Balduvian Trading Post. TAP: Add 1R to your mana pool. 1, TAP: Balduvian Trading Post deals 1 damage to target attacking creature.|Tom Wanerstrand|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12010|null|Balduvian War-Makers (2 versions)|6|0010040|null|Rampage: 1 Balduvian War-Makers can attack the turn it comes into play on your side.|Mike Kimble|null|null|3|3|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12011|null|Benthic Explorers (2 versions)|8|0000130|null|TAP: Untap target tapped land an opponent controls to add one mana of any type that land produces to your mana pool.|Greg Simanson|null|null|2|4|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12012|null|Bestial Fury (2 versions)|4|0010020|null|Draw a card at the beginning of the upkeep of the turn after Bestial Fury comes into play. If enchanted creature attacks and is blocked, it gains trample and gets +4/+0 until end of turn.|Mike Raabe|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12013|null|Bounty of the Hunt|9|0200030|null|You may remove a green card in your hand from the game instead of paying Bounty of the Hunt's casting cost. Put three +1/+1 counters, distributed any way you choose, on any number of target creatures. Remove these counters at end of turn.|Jeff A. Menges|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12014|null|Browse|10|0000220|null|2UU: Look at the top five cards of your library and put one of them into your hand. Remove the remaining four from the game.|Phil Foglio|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12015|null|Burnout|2|0010010|null|Counter target interrupt spell if it is blue. Draw a card at the beginning of the next turn's upkeep.|Mike Raabe|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12016|null|Carrier Pigeons (2 versions)|11|1000030|null|Flying Draw a card at the beginning of the upkeep of the turn after Carrier Pigeons comes into play.|Pat Morrissey|null|null|1|1|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12017|null|Casting of Bones (2 versions)|4|0001020|null|If enchanted creature is put into the graveyard, draw three cards. Choose and discard one of those cards.|Anson Maddocks|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12018|null|Chaos Harlequin|12|0020020|null|R: Remove the top card of your library from the game. If that card is a land, Chaos Harlequin gets -4/-0 until end of turn; otherwise, Chaos Harlequin gets +2/+0 until end of turn.|Alan Rabinowitz|null|null|2|4|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12019|null|Contagion|9|0002030|null|You may pay 1 life and remove a black card in your hand from the game instead of paying Contagion's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Put two -2/-1 counters, distributed any way you choose,|Mike Raabe|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12020|null|Deadly Insect (2 versions)|13|0100040|null|Cannot be the target of spells or effects.|Scott Kirschner|null|null|6|1|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12021|null|Death Spark|9|0010000|null|Death Spark deals 1 damage to target creature or player. At the end of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1 to put Death Spark into your hand.|Mark Tedin|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12022|null|Diminishing Returns|14|0000220|null|Each player shuffles his or her hand and graveyard into his or her library. Remove the top ten cards of your library from the game. Each player draws up to seven cards.|L.A. Williams|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12023|null|Diseased Vermin|15|0001020|null|During your upkeep, Diseased Vermin deals 1 damage to a single target opponent it has previously damaged for each infection counter on Diseased Vermin. If Diseased Vermin damages a player in combat, put an infection counter on it.|Scott Kirschner|null|null|1|1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12024|null|Dystopia|10|0002010|null|Cumulative Upkeep: 1 life During each player's upkeep, if that player controls any green or white permanents, he or she sacrifices a green or white permanent.|Ruth Thompson|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12025|null|Elvish Bard|16|0200030|null|All creatures able to block Elvish Bard do so. If this forces a creature to block more attackers than allowed, defending player assigns that creature to block as many of those attackers as allowed.|Susan Van Camp|null|null|2|4|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12026|null|Elvish Ranger (2 versions)|16|0100020|null|n/a|Terese Nielsen|null|null|4|1|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12027|null|Elvish Spirit Guide|17|0100020|null|If Elvish Spirit Guide is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt.|Julie Baroh|null|null|2|2|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12028|null|Energy Arc|9|1000100|null|Untap any number of target creatures. Those creatures neither deal nor receive damage in combat this turn.|Terese Nielsen|null|null|-255|-255|7|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12029|null|Enslaved Scout (2 versions)|18|0010020|null|2: Mountainwalk until end of turn|Rebecca Guay|null|null|2|2|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12030|null|Errand of Duty (2 versions)|9|1000010|null|Put a Knight token into play. Treat this token as a 1/1 white creature with banding.|Julie Baroh|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12031|null|Exile|9|1000020|null|Remove target non-white attacking creature from the game. Gain life equal to that creature's toughness.|Rob Alexander|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12032|null|False Demise (2 versions)|4|0000120|null|If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast.|Randy Gallegos|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12033|null|Fatal Lore|14|0002020|null|Target opponent chooses one: you draw three cards; or you choose and bury up to two target creatures that opponent controls and he or she draws up to three cards.|Lawrence Snelly|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12034|null|Feast or Famine (2 versions)|9|0001030|null|Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature.|Pete Venters|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12035|null|Fevered Strength (2 versions)|9|0001020|null|Target creature gets +2/+0 until end of turn.Draw a card at the beginning of the next turn's upkeep.|Brian Snoddy|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12036|null|Floodwater Dam|3|0000030|null|XX1, TAP: Tap X target lands.|Randy Gallegos|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12037|null|Force of Will|2|0000230|null|You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.|Terese Nielsen|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12038|null|Foresight (2 versions)|14|0000110|null|Search your library for any three cards and remove them from the game. Shuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep.|Terese Nielsen|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12039|null|Fyndhorn Druid (2 versions)|19|0100020|null|If Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life.|Rob Alexander|null|null|2|2|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12040|null|Gargantuan Gorilla|20|0300040|null|During your upkeep, sacrifice a forest, or bury Gargantuan Gorilla and Gargantuan Gorilla deals 7 damage to you. If you sacrifice a snow-covered forest in this way, Gargantuan Gorilla gains trample until end of turn. TAP: Gargantuan Gorilla deals an amoun|Greg Simanson|null|null|7|7|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12041|null|Gift of the Woods (2 versions)|4|0100000|null|If enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life.|Susan Van Camp|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12042|null|Gorilla Berserkers (2 versions)|21|0200030|null|Trample, rampage: 2 Cannot be blocked by fewer than three creatures.|John Matson|null|null|2|3|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12043|null|Gorilla Chieftain (2 versions)|20|0200020|null|1G: Regenerate|Quinton Hoover|null|null|3|3|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12044|null|Gorilla Shaman (2 versions)|20|0010000|null|XX1: Destroy target non-creature artifact with casting cost equal to X.|Anthony Waters|null|null|1|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12045|null|Gorilla War Cry (2 versions)|9|0010010|null|Attacking creatures cannot be blocked by only one creature this turn. Play only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep.|Bryon Wackwitz|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12046|null|Guerrilla Tactics (2 versions)|9|0010010|null|Guerrilla Tactics deals 2 damage to target creature or player. If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from your hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or play|Randy Asplund-Faith|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12047|null|Gustha's Scepter|3|0000000|null|If Gustha's Scepter leaves play or you lose control of it, put all cards under Gustha's Scepter into your graveyard. TAP: Put any card from your hand face down under Gustha's Scepter. You may look at that card at any time. TAP: Return any card under Gusth|Sandra Everingham|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12048|null|Hail Storm|9|0200010|null|Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.|Jeff A. Menges|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12049|null|Heart of Yavimaya|7|000000255|null|When Heart of Yavimaya comes into play, sacrifice a forest or bury Heart of Yavimaya. TAP: Add G to your mana pool. TAP: Target creature gets +1/+1 until end of turn.|Pete Venters|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12050|null|Helm of Obedience|3|0000040|null|X, TAP: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bur|Brian Snoddy|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12051|null|Inheritance|10|1000000|null|3: Draw a card. Use this ability only when a creature is put into the graveyard from play, and only once for each creature put into the graveyard.|Kaja Foglio|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12052|null|Insidious Bookworms (2 versions)|22|0001000|null|1B: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than 1B in this way each turn.|Greg Simanson|null|null|1|1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12053|null|Ivory Gargoyle|23|1000040|null|Flying If Ivory Gargoyle is put into the graveyard from play, put it into play under owner's control at end of turn and skip your next draw phase. 4W: Remove Ivory Gargoyle from the game.|Quinton Hoover|null|null|2|2|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12054|null|Juniper Order Advocate|1|1000020|null|As long as Juniper Order Advocate is untapped, all green creatures you control get +1/+1.|Douglas Shuler|null|null|1|2|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12055|null|Kaysa|24|0200030|null|All green creatures you control get +1/+1.|Rebecca Guay|null|null|2|3|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12056|null|Keeper of Tresserhorn|25|0001050|null|If Keeper of Tresserhorn attacks and is not blocked, it deals no damage to defending player this turn and that player loses 2 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.|Z. Plucinski and Artist: D.A. Gregory|null|null|6|6|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12057|null|Kjeldoran Escort (2 versions)|26|2000020|null|Banding|Bryon Wackwitz|null|null|2|3|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12058|null|Kjeldoran Home Guard|26|1000030|null|At the end of any combat in which Kjeldoran Home Guard attacked or blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a Deserter token into play. Treat this token as a 0/1 white creature.|Andi Rusu|null|null|1|6|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12059|null|Kjeldoran Outpost|7|000000255|null|When Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost. TAP: Add W to your mana pool. 1W, TAP: Put a Soldier token into play. Treat this token as a 1/1 white creature.|Jeff A. Menges|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12060|null|Kjeldoran Pride (2 versions)|4|1000010|null|Enchanted creature gets +1/+2. 2U: Switch Kjeldoran Pride from creature it enchants to another creature. Kjeldoran Pride's new target must be legal. Treat Kjeldoran Pride as though it were just cast on the new target.|Kaja Foglio|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12061|null|Krovikan Horror|27|0001030|null|At the end of any turn, if Krovikan Horror is in your graveyard with a summon card directly above it, you may put Krovikan Horror into your hand. 1: Sacrifice a creature to have Krovikan Horror deal 1 damage to target creature or player.|Christopher Rush|null|null|2|2|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12062|null|Krovikan Plague|4|0001020|null|Play on a non-wall creature you control.Draw a card at the beginning of the upkeep of the turn after Krovikan Plague comes into play. 0: Tap enchanted creature to have Krovikan Plague deal 1 damage to target creature or player. Put a -0/-1 counter on ench|Liz Danforth|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12063|null|Lake of the Dead|7|000000255|null|When Lake of the Dead comes into play, sacrifice a swamp or bury Lake of the Dead. TAP: Add B to your mana pool. TAP: Sacrifice a swamp to add BBBB to your mana pool.|Pete Venters|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12064|null|Lat-Nam's Legacy (2 versions)|9|0000110|null|Choose a card from your hand and shuffle that card into your library to draw two cards at the beginning of the next turn's upkeep.|Tom Wanerstrand|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12065|null|Library of Lat-Nam|14|0000140|null|Target opponent chooses one: you draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put it into your hand, and then shuffle your library.|Alan Rabinowitz|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12066|null|Lim-Dul's High Guard (2 versions)|28|0002010|null|First strike 1B: Regenerate|Anson Maddocks|null|null|2|1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12067|null|Lim-Dul's Paladin|29|0011020|null|Trample During your upkeep, choose and discard a card from your hand, or bury Lim-Dul's Paladin and draw a card. If any creatures are assigned to block it, Lim-Dul's Paladin gets +6/+3 until end of turn. If Lim-Dul's Paladin attacks and is not blocked,|Christopher Rush|null|null|0|3|7|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12068|null|Lim-Dul's Vault|9|0001100|null|Look at the top five cards of your library. As many times as you choose, you may pay 1 life to put those cards on the bottom of your library and look at the top five cards of your library. Shuffle all but the top five cards of your library; put those five|Rob Alexander|null|null|-255|-255|7|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12069|null|Lodestone Bauble|3|0000000|null|1, TAP: Sacrifice Lodestone Bauble to put up to four target basic lands from any player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.|Douglas Shuler|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12070|null|Lord of Tresserhorn|24|0011110|null|When Lord of Tresserhorn comes into play, pay 2 life and sacrifice two creatures, and target opponent draws two cards. Effects that prevent or redirect damage cannot be used to counter this loss of life. B: Regenerate|Anson Maddocks|null|null|10|4|7|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12071|null|Martyrdom (2 versions)|9|2000010|null|Until end of turn, you may redirect to target creature you control any amount of damage.|Mark Poole|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12072|null|Misfortune|14|0111010|null|Target opponent chooses one: you put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that opponent controls and Misfortune deals 4 damage to him or her.|Ron Spencer|null|null|-255|-255|7|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12073|null|Mishra's Groundbreaker|3|0000040|null|TAP: Sacrifice Mishra's Groundbreaker. Target land becomes a 3/3 artifact creature.That creature still counts as a land.|Randy Gallegos|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12074|null|Misinformation|9|0001000|null|Put up to three target cards from an opponent's graveyard on top of his or her library in any order.|Richard Kane Ferguson|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12075|null|Mystic Compass|3|0000020|null|1, TAP: Target mana-producing land becomes a basic land type of your choice until end of turn.|Amy Weber|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12076|null|Nature's Blessing|10|1100020|null|WG: Choose and discard a card from your hand to have target creature gain banding, first strike, or trample or get a +1/+1 counter.|Sandra Everingham|null|null|-255|-255|7|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12077|null|Nature's Chosen|4|0100000|null|Play on a creature you control. 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. 0: Tap enchanted creature to untap target artifact, creature, or land. Use this ability only if enchanted creature is white and on|Rebecca Guay|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12078|null|Nature's Wrath|10|0200040|null|During your upkeep, pay G or bury Nature's Wrath. Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. Whenever a player puts an island or a blue permanent into play, he or she sacrifices an island|Liz Danforth|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12079|null|Noble Steeds (2 versions)|10|1000020|null|1W: Target creature gains first strike until end of turn.|Rebecca Guay|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12080|null|Omen of Fire|9|0020030|null|Return all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls.|Pete Venters|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12081|null|Phantasmal Fiend (2 versions)|30|0001030|null|B: +1/-1 until end of turn 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa.|Scott Kirschner|null|null|1|5|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12082|null|Phantasmal Sphere|30|0000110|null|Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere. During your upkeep, pay 1 for each of these +1/+1 counters or bury Phantasmal Sphere. If Phantasmal Sphere leaves play, put an Orb token into play under target opponent's co|Mark Tedin|null|null|0|1|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12083|null|Phelddagrif|24|1100110|null|W: Flying until end of turn. Target opponent gains 2 life. U: Return Phelddagrif to owner's hand. Target opponent may draw a card. G: Trample until end of turn. Put a Hippo token into play under target opponent's control. Treat this token as a 1/1 green c|Amy Weber|null|null|4|4|7|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12084|null|Phyrexian Boon (2 versions)|4|0001020|null|As long as enchanted creature is black, it gets +2/+1; otherwise, it gets -1/-2.|Mark Tedin|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12085|null|Phyrexian Devourer|0|0000060|null|If Phyrexian Devourer's power is 7 or greater, bury it. 0: Remove the top card of your library from the game to put a +X/+X counter on Phyrexian Devourer, where X is equal to that card's casting cost.|Mark Tedin|null|null|1|1|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12086|null|Phyrexian Portal|3|0000030|null|3: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Choose one of those piles and remove it from the game. Search the remaining pile and put one of those cards into your hand. Shuffle the remaining ca|Pete Venters|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12087|null|Phyrexian War Beast (2 versions)|0|0000030|null|If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you.|Bill Sienkiewicz|null|null|3|4|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12088|null|Pillage|14|0020010|null|Bury target artifact or land.|Richard Kane Ferguson|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12089|null|Primitive Justice|14|0010010|null|Destroy target artifact. Destroy a target artifact for each 1R you pay in addition to the casting cost. Destroy a target artifact and gain 1 life for each 1G you pay in addition to the casting cost.|Anthony Waters|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12090|null|Pyrokinesis|9|0020040|null|You may remove a red card in your hand from the game instead of paying Pyrokinesis's casting cost. Pyrokinesis deals 4 damage, divided any way you choose among any number of target creatures.|Ron Spencer|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12091|null|Reinforcements (2 versions)|9|1000000|null|Put up to three target creature cards from your graveyard on top of your library in any order.|Diana Vick|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12092|null|Reprisal (2 versions)|9|1000010|null|Bury target creature with power 4 or greater.|Randy Asplund-Faith|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12093|null|Ritual of the Machine|14|0002020|null|Sacrifice a creature to gain control of target non-black, non-artifact creature.|Anson Maddocks|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12094|null|Rogue Skycaptain|31|0010020|null|Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. During your upkeep, pay 2 for each wage counter on Rogue Skycaptain, or remove all wage counters from Rogue Skycaptain and target opponent gains control of Rogue Skycaptain.|Randy Asplund-Faith|null|null|3|4|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12095|null|Royal Decree|10|2000020|null|Cumulative Upkeep: W Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.|Pete Venters|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12096|null|Royal Herbalist (2 versions)|32|1000000|null|2: Remove the top card of your library from the game to gain 1 life.|Douglas Shuler|null|null|1|1|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12097|null|Scarab of the Unseen|3|0000020|null|TAP: Sacrifice Scarab of the Unseen to return all enchantments on target permanent you own to their owners' hand. Draw a card at the beginning of the next turn's upkeep.|Sandra Everingham|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12098|null|Scars of the Veteran|9|1000040|null|You may remove a white card in your hand from the game instead of paying Scars of the Veteran's casting cost. Prevent up to 7 damage to target creature or player. For each 1 damage to a creature prevented by Scars of the Veteran, put a +0/+1 counter on th|Dan Frazier|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12099|null|School of the Unseen|7|000000255|null|TAP: Add one colorless mana to your mana pool. 2, TAP: Add one mana of any color to your mana pool.|Pat Morrissey|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12100|null|Seasoned Tactician|33|1000020|null|3: Remove the top four cards of your library from the game to prevent all damage to you from one source.|Dan Frazier|null|null|1|3|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12101|null|Sheltered Valley|7|000000255|null|When Sheltered Valley comes into play, bury any other Sheltered Valley you control. During your upkeep, if you control three or fewer lands, gain 1 life. TAP: Add one colorless mana to your mana pool.|Rob Alexander|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12102|null|Shield Sphere|0|0000000|null|Counts as a wall If Shield Sphere is assigned as a blocker, put a -0/-1 counter on it.|Alan Rabinowitz|null|null|0|6|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12103|null|Sol Grail|3|0000030|null|When Sol Grail comes into play, choose a color. TAP: Add one mana of the chosen color to your mana pool. Play this ability as an interrupt.|Christopher Rush|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12104|null|Soldevi Adnate (2 versions)|32|0001010|null|TAP: Sacrifice a black or artifact creature to add an amount of B equal to that creature's casting cost to your mana pool. Play this ability as an interrupt.|Christopher Rush|null|null|1|2|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12105|null|Soldevi Digger|3|0000020|null|2: Put the top card of your graveyard on the bottom of your library.|Amy Weber|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12106|null|Soldevi Excavations|7|000000255|null|When Soldevi Excavations comes into play, sacrifice an untapped island or bury Soldevi Excavations. TAP: Add 1U to your mana pool. 1, TAP: Look at the top card of your library. You may put that card on the bottom of your library.|Liz Danforth|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12107|null|Soldevi Heretic (2 versions)|34|0000120|null|W, TAP: Prevent up to 2 damage to any creature. Target opponent may draw a card.|Mike Kimble|null|null|2|2|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12108|null|Soldevi Sage (2 versions)|35|0000110|null|TAP: Sacrifice two lands to draw three cards. Choose and discard one of those cards.|Carol Heyer|null|null|1|1|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12109|null|Soldevi Sentry (2 versions)|0|0000010|null|1: Regenerate. Target opponent may draw a card.|Alan Rabinowitz|null|null|1|1|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12110|null|Soldevi Steam Beast (2 versions)|0|0000050|null|Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regenerate|Bill Sienkiewicz|null|null|4|2|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12111|null|Soldier of Fortune|31|0010000|null|R, TAP: Target player shuffles his or her library.|Douglas Shuler|null|null|1|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12112|null|Spiny Starfish|36|0000120|null|U: Regenerate At the end of any turn in which Spiny Starfish regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures.|Alan Rabinowitz|null|null|0|1|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12113|null|Splintering Wind|10|0200020|null|2G: Splintering Wind deals 1 damage to target creature. Put a Splinter token into play. Treat this token as a1/1 green creature with flying and Cumulative Upkeep: G.If this token leaves play, it deals 1 damage to you and to each creature you control.|Ron Spencer|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12114|null|Stench of Decay (2 versions)|9|0002010|null|All non-artifact creatures get -1/-1 until end of turn.|Heather Hudson|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12115|null|Storm Cauldron|3|0000050|null|During each player's turn, that player may put one additional land into play. Whenever a land is tapped for mana, return that land to owner's hand.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12116|null|Storm Crow (2 versions)|37|0000110|null|Flying|Sandra Everingham|null|null|1|2|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12117|null|Storm Elemental|38|0000150|null|Flying U: Remove the top card of your library from the game to tap target creature with flying. U: Remove the top card of your library from the game. If that card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn.|John Matson|null|null|3|4|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12118|null|Storm Shaman (2 versions)|32|0010020|null|R: +1/+0 until end of turn|Carol Heyer|null|null|0|4|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12119|null|Stromgald Spy|39|0001030|null|If Stromgald Spy attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, defending player must play with his or her hand face up on the table until Stromgald Spy leaves play.|Zak Plucinski|null|null|2|4|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12120|null|Suffocation|9|0000110|null|Play only when a red sorcery or instant deals damage to you. Suffocation deals 4 damage to that spell's caster. Draw a card at the beginning of the next turn's upkeep.|L.A. Williams|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12121|null|Surge of Strength|9|0110000|null|Choose and discard a red or green card from your hand to have target creature gain trample and get +X/+0 until end of turn, where X is equal to that creature's casting cost.|Ruth Thompson|null|null|-255|-255|7|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12122|null|Sustaining Spirit|40|1000010|null|Cumulative Upkeep: 1W Any damage that would reduce your life total to less than 1 instead reduces it to 1.|Rebecca Guay|null|null|0|3|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12123|null|Swamp Mosquito (2 versions)|41|0001010|null|Flying If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game.|Nicola Leonard|null|null|0|1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12124|null|Sworn Defender|1|2000020|null|1: Change Sworn Defender's power to the toughness of target creature blocking or being blocked by Sworn Defender, minus 1, until end of turn. Change Sworn Defender's toughness to 1 plus the power of that creature, until end of turn.|D. Alexander Gregory|null|null|1|3|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12125|null|Taste of Paradise (2 versions)|14|0100030|null|Gain 3 life. Gain 3 life for each 1G you pay in addition to the casting cost.|Lawrence Snelly|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12126|null|Thawing Glaciers|7|000000255|null|Comes into play tapped. 1, TAP: Search your library for a basic land and put it into play tapped. This does not count towards your one land per turn limit. Shuffle your library afterwards. At end of turn, return Thawing Glaciers to owner's hand.|Jeff A. Menges|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12127|null|Thought Lash|10|0000220|null|Cumulative Upkeep: Remove the top card of your library from the game. If you do not, remove your library from the game and bury Thought Lash. 0: Remove the top card of your library from the game to prevent 1 damage to you.|Mark Tedin|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12128|null|Tidal Control|10|0000210|null|Cumulative Upkeep: 2 Any player may pay 2 or 2 life to counter target red or green spell. Play this ability as an interrupt. Effects that prevent or redirect damage cannot be used to counter this loss of life.|Randy Gallegos|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12129|null|Tornado|10|0100040|null|Cumulative Upkeep: G 2G: Pay 3 life for each velocity counter on Tornado. Destroy target permanent and put a velocity counter on Tornado. Use this ability only once each turn. Effects that prevent or redirect damage cannot be used to counter this loss of|Susan Van Camp|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12130|null|Undergrowth (2 versions)|9|0100000|null|No creatures deal damage in combat this turn. If you pay 2R in addition to the casting cost, Undergrowth does not affect red creatures.|Pat Morrissey|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12131|null|Unlikely Alliance|10|1000010|null|1W: Target non-attacking, non-blocking creature gets +0/+2 until end of turn.|Phil Foglio|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12132|null|Urza's Engine|0|0000050|null|Trample 3: Banding until end of turn 3: All creatures banded with Urza's Engine gain trample until end of turn.|Greg Simanson|null|null|1|5|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12133|null|Varchild's Crusader (2 versions)|1|0010030|null|0: Varchild's Crusader cannot be blocked except by walls this turn. Bury Varchild's Crusader at end of turn.|Mark Poole|null|null|3|2|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12134|null|Varchild's War-Riders|42|0010010|null|Trample, rampage: 1 Cumulative Upkeep: Put a Survivor token into play under target opponent's control. Treat this token as a 1/1 red creature.|Susan Van Camp|null|null|3|4|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12135|null|Veteran's Voice (2 versions)|4|0010000|null|Play on a creature you control. 0: Tap enchanted creature to give any other target creature +2/+1 until end of turn.|Andi Rusu|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12136|null|Viscerid Armor (2 versions)|4|0000110|null|Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to owner's hand.|Heather Hudson|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12137|null|Viscerid Drone|43|0000110|null|TAP: Sacrifice a creature and a swamp to bury target non-artifact creature. TAP: Sacrifice a creature and a snow-covered swamp to bury target creature.|Heather Hudson|null|null|1|2|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12138|null|Wandering Mage|32|1001100|null|W: Pay 1 life to prevent up to 2 damage to any creature. Effects that prevent or redirect damage cannot be used to counter this loss of life. U: Prevent 1 damage to any Cleric or Wizard. B: Put a -1/-1 counter on target creature you control to prevent up|Pete Venters|null|null|0|3|7|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12139|null|Whip Vine (2 versions)|44|0100020|null|Can block creatures with flying. You may choose not to untap Whip Vine during your untap phase. TAP: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped|L.A. Williams|null|null|1|4|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12140|null|Whirling Catapult|3|0000040|null|2: Remove the top two cards of your library from the game to have Whirling Catapult deal 1 damage to each creature with flying and each player.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12141|null|Wild Aesthir (2 versions)|45|1000020|null|Flying, first strike WW: +2/+0 until end of turn. You cannot spend more than WW in this way each turn.|Greg Simanson|null|null|1|1|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12142|null|Winter's Night|46|1110000|null|Whenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and does not untap during its controller's next untap phase.|Rob Alexander|null|null|-255|-255|7|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12143|null|Yavimaya Ancients (2 versions)|47|0200030|null|G: +1/-2 until end of turn|Quinton Hoover|null|null|2|7|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 12144|null|Yavimaya Ants|48|0200020|null|Trample Cumulative Upkeep: GG Yavimaya Ants can attack the turn it comes into play on your side.|Pat Morrissey|null|null|5|1|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1001|null|Air Elemental|38|0000230|null|Flying|Richard Thomas|null|null|4|4|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1002|null|Ancestral Recall|9|0000100|null|Draw 3 cards or force opponent to draw 3 cards.|Mark Poole|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1003|null|Animate Artifact|49|0000130|null|Target artifact is now a creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. This will destroy artifacts with 0 casting cost.|Douglas Schuler|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1004|null|Animate Dead|50|0001010|null|Any creature in either player's graveyard comes into play on your side with -1 to its original power. If this enchantment is removed, or at end of game, target creature is returned to its owner's graveyard. Target creature may be killed as normal.|Anson Maddocks|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1005|null|Animate Wall|51|1000000|null|Target wall can now attack. Target wall's power and toughness are unchanged, even if its power is 0.|Dan Frazier|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1006|null|Ankh of Mishra|52|0000020|null|Ankh does 2 damage to anyone who puts a new land into play.|Amy Weber|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1007|null|Armageddon|14|1000030|null|All lands in play are destroyed.|Jesper Myrfors|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1008|null|Aspect of Wolf|4|0100010|null|Target creature's power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness.|Jeff A. Menges|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1009|null|Bad Moon|10|0001010|null|All black creatures in play gain +1/+1.|Jesper Myrfors|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1010|null|Badlands|7|000000255|null|Tap to add either R or B to your mana pool. Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land typ|Rob Alexander|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1011|null|Balance|14|1000010|null|Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Cards in hand and creatures in play must be equalized the same way. Creatures lost in this manner may not be|Mark Poole|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1012|null|Basalt Monolith|53|0000030|null|Tap to add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; you may spend 3 to untap. Tapping this artifact can be played as an interrupt|Jesper Myrfors|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1013|null|Bayou|7|000000255|null|Counts as both swamp and forest and is affected by spells that affect either. Tap to add either B or G to your mana pool.|Jesper Myrfors|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1014|null|Benalish Hero|54|1000000|null|Bands|Douglas Schuler|null|null|1|1|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1015|null|Berserk|9|0100000|null|Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.|Dan Frazier|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1016|null|Birds of Paradise|55|0100000|null|Flying Tap to add one mana of any color to your mana pool. This tap may be played as an interrupt.|Mark Poole|null|null|0|1|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1017|null|Black Knight|1|0002000|null|Protection from white, first strike|Jeff A. Menges|null|null|2|2|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1018|null|Black Lotus|53|0000000|null|Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt.|Christopher Rush|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1019|null|Black Vise|52|0000010|null|If opponent has more than four cards in hand during upkeep, Black Vise does 1 damage to opponent for each card in excess of four.|Richard Thomas|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1020|null|Black Ward|4|1000000|null|Target creature gains protection from black.|Dan Frazier|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1021|null|Blaze of Glory|9|1000000|null|Target defending creature can and must block all attacking creatures it can legally block. For example, a normal non-flying target defender can and must block all normal non-flying attackers at once, but it cannot block any flying creatures. Controller|Richard Thomas|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1022|null|Blessing|4|2000000|null|W: Target creature gains +1/+1 until end of turn.|Julie Baroh|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1023|null|Blue Elemental Blast|2|0001000|null|Counters target red spell being cast or destroys a red card in play.|Richard Thomas|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1024|null|Blue Ward|4|1000000|null|Target creature gains protection from blue.|Dan Frazier|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1025|null|Bog Wraith|56|0001030|null|Swampwalk|Jeff A. Menges|null|null|3|3|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1026|null|Braingeyser|14|0000201|null|Target player must draw X cards.|Mark Tedin|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1027|null|Burrowing|4|0010000|null|Target creature gains mountainwalk.|Mark Poole|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1028|null|Camouflage|9|0100000|null|You may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this|Jesper Myrfors|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1029|null|Castle|10|1000030|null|Your untapped creatures gain +0/+2. Attacking creatures lose this bonus.|Dameon Willich|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1030|null|Celestial Prism|53|0000030|null|2: Provides 1 mana of any color. This use can be played as an interrupt.|Amy Weber|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1031|null|Channel|14|0200000|null|Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life each. These additions are played with the speed of an interrupt. Effects that prevent damage may not be used to counter this loss of life.|Richard Thomas|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1032|null|Chaos Orb|53|0000020|null|1: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb.|Mark Tedin|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1033|null|Chaoslace|2|0010000|null|Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.|Dameon Willich|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1034|null|Circle of Protection: Black|10|1000010|null|1: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.|Jesper Myrfors|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1035|null|Circle of Protection: Blue|10|1000010|null|1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.|Dameon Willich|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1036|null|Circle of Protection: Green|10|1000010|null|1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.|Sandra Everingham|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1037|null|Circle of Protection: Red|10|1000010|null|1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.|Mark Tedin (Anson Maddocks credited in Alpha)|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1038|null|Circle of Protection: White|10|1000010|null|1: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.|Douglas Schuler|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1039|null|Clockwork Beast|0|0000060|null|Put seven +1/+0 counters on Beast. After Beast attacks or blocks, discard a counter. During the untap phase, controller may buy back lost counters for 1 mana per counter; this taps Beast if it wasn't tapped already|Drew Tucker|null|null|0|4|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1040|null|Clone|57|0000130|null|Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed.|Julie Baroh|null|null|-2|-2|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1041|null|Cockatrice|58|0200030|null|Flying Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying.|Dan Frazier|null|null|2|4|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1042|null|Consecrate Land|59|1000000|null|All enchantments on target land are destoyed. Land cannot be destroyed or further enchanted until Consecrate Land has been destroyed.|Jeff A. Menges|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1043|null|Conservator|53|0000040|null|3: Prevent the loss of up to 2 life.|Amy Weber|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1044|null|Contract from Below|14|0001000|null|Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante.|Douglas Schuler|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1045|null|Control Magic|4|0000220|null|You control target creature until enchantment is discarded or game ends. You can't tap target creature this turn, but if it was already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard.|Dameon Willich|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1046|null|Conversion|10|2000020|null|All mountains are considered plains while Conversion is in play. Pay WW during upkeep or Conversion is discarded.|Jesper Myrfors|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1047|null|Copper Tablet|52|0000020|null|Copper Tablet does 1 damage to each player during his or her upkeep.|Amy Weber|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1048|null|Copy Artifact|10|0000110|null|Select any artifact in play. This enchantment acts as a duplicate of that artifact; it is affected by cards that affect either enchantments or artifacts. The copy remains even if the original artifact is destroyed. Enchantments on the original artifact ar|Amy Weber|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1049|null|Counterspell|2|0000200|null|Counters target spell as it is being cast.|Mark Poole|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1050|null|Craw Wurm|60|0200040|null|n/a|Daniel Gelon|null|null|6|4|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1051|null|Creature Bond|4|0000110|null|If target creature is destroyed, Creature Bond does an amount of damage equal to creature's toughness to creature's controller.|Anson Maddocks|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1052|null|Crusade|10|2000000|null|All white creatures gain +1/+1.|Mark Poole|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1053|null|Crystal Rod|61|0000010|null|1: Any blue spell cast by any player gives you 1 life.|Amy Weber|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1054|null|Cursed Land|59|0002020|null|Cursed Land does 1 damage to target land's controller during each upkeep.|Jesper Myrfors|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1055|null|Cyclopean Tomb|53|0000040|null|2: Turn any one non-swamp land into swamp during your upkeep. Mark the changed lands with tokens. If Cyclopean Tomb is destroyed, remove one token of your choice each upkeep, returning that land to its original nature.|Anson Maddocks|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1056|null|Dark Ritual|2|0001000|null|Add 3 black mana to your mana pool.|Sandra Everingham|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1057|null|Darkpact|14|0003000|null|Without looking at it first, swap top card of your library with either card of ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante.|Quinton Hoover|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1058|null|Death Ward|9|1000000|null|Regenerates target creature.|Mark Poole (Dan Frazier in Alpha)|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1059|null|Deathgrip|10|0002000|null|BB: Destroy a green spell as it is being cast. This action may be played as an interrupt, and does not affect green cards already in play.|Anson Maddocks|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1060|null|Deathlace|2|0001000|null|Changes the color of one card either being played or already in play to black. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.|Sandra Everingham|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1061|null|Demonic Attorney|14|0002010|null|If opponent doesn't concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante.|Daniel Gelon|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1062|null|Demonic Hordes|62|0003030|null|Tap to destroy 1 land. Pay BBB during upkeep or the Hordes become tapped and you lose a land of opponent's choice.|Jesper Myrfors|null|null|5|5|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1063|null|Demonic Tutor|14|0001010|null|You may search your library for one card and take it into your hand. Reshuffle your library afterwards.|Douglas Schuler|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1064|null|Dingus Egg|3|0000040|null|Whenever anyone loses a land, Egg does 2 damage to that player for each land lost.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1065|null|Disenchant|9|1000010|null|Target enchantment or artifact must be discarded.|Amy Weber|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1066|null|Disintegrate|14|0010001|null|Disintegrate does X damage to one target. If target dies this turn, it is removed from game entirely and cannot be regenerated. Return target to its owner's deck only when game is over.|Anson Maddocks|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1067|null|Disrupting Scepter|53|0000030|null|3: Opponent must discard one card of his or her choice. Can only be used during your turn.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1068|null|Dragon Whelp|63|0020020|null|Flying R: +1/+0 until end of turn; if more than RRR is spent in this way, Dragon Whelp is destroyed at end of turn.|Amy Weber|null|null|2|3|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1069|null|Drain Life|14|0001010|null|Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's toughness.|Douglas Schuler|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1070|null|Drain Power|14|0000200|null|Tap all opponent's land, takin all this mana and all mana in opponent's mana pool into your mana pool. You can't tap fewer than all opponent's lands.|Douglas Schuler|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1071|null|Drudge Skeletons|64|0001010|null|B: Regenerates|Sandra Everingham|null|null|1|1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1072|null|Dwarven Demolition Team|65|0010020|null|Tap to destroy a wall.|Kev Brockschmidt|null|null|1|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1073|null|Dwarven Warriors|65|0010020|null|Tap to make a creature of power no greater than 2 unblockable until end of turn. Other cards may later be used to increase target creature's power beyond 2 after defense is chosen.|Douglas Schuler|null|null|1|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1074|null|Earth Elemental|38|0020030|null|n/a|Dan Frazier|null|null|4|5|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1075|null|Earthbind|4|0010000|null|If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives target creature flying ability, Earthbind does not aff|Quinton Hoover|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1076|null|Earthquake|14|0010001|null|Does X damage to each player and each non-flying creature in play.|Dan Frazier|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1077|null|Elvish Archers|66|0100010|null|First strike|Anson Maddocks|null|null|2|1|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1078|null|Evil Presence|59|0001000|null|Target land is now a swamp.|Sandra Everingham|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1079|null|False Orders|9|0010000|null|You decide whether and how one defending creature blocks, though you can't make a choice the defender couldn't legally make. Play after defender has chosen defense but before damage is dealt.|Anson Maddocks|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1080|null|Farmstead|59|3000000|null|Target land's controller gains 1 life if WW is spent during controller's upkeep. You cannot gain more than 1 life each turn through this enchantment.|Mark Poole|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1081|null|Fastbond|10|0100000|null|You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn.|Mark Poole|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1082|null|Fear|4|0002000|null|Target creature cannot be blocked by any creatures other than artifact creatures and black creatures.|Mark Poole|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1083|null|Feedback|67|0001020|null|Feedback does 1 damage to controller of target enchantment during each upkeep.|Quinton Hoover|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1084|null|Fire Elemental|38|0020030|null|n/a|Melissa Benson|null|null|5|4|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1085|null|Fireball|14|0010001|null|Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.|Mark Tedin|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1086|null|Firebreathing|4|0010000|null|R: +1/+0|Dan Frazier|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1087|null|Flashfires|14|0010030|null|All plains in play are destroyed.|Dameon Willich|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1088|null|Flight|4|0000100|null|Target creature is now a flying creature.|Anson Maddocks|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1089|null|Fog|9|0100000|null|Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is dealt.|Jesper Myrfors|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1090|null|Force of Nature|68|0400020|null|Trample (Beta/Unlimited) You must pay GGGG during upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep. (Alpha) You must pay GGGG during upkeep or Force of Nature does 8 damage to y|Douglas Schuler|null|null|8|8|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1091|null|Forcefield|61|0000030|null|1: Lose only 1 life to an unblocked creature.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1092|null|Forest (3 versions)|7|000000255|null|Tap to add G to your mana pool.|Christopher Rush|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1093|null|Fork|2|0020000|null|Any one sorcery or instant spell just cast is duplicated. Treat Fork as an exact copy of target spell except that Fork remains red. Caster of Fork chooses the copy's target.|Amy Weber|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1094|null|Frozen Shade|69|0001020|null|B: +1/+1|Douglas Schuler|null|null|0|1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1095|null|Fungusaur|70|0100030|null|Each time Fungusaur is damaged but not destroyed, put a +1/+1 counter on it.|Daniel Gelon|null|null|2|2|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1096|null|Gaea's Liege|71|0300030|null|When defending, Gaea's Liege has power and toughness equal to the number of forests you have in play; when it's attacking, they are equal to the number of forests opponent has in play. Tap to turn any one land into a forest until Gaea's Liege leaves play|Dameon Willich|null|null|-2|-2|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1097|null|Gauntlet of Might|52|0000040|null|All red creatures gain +1/+1 and all mountains provide an extra red mana when tapped.|Christopher Rush|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1098|null|Giant Growth|9|0100000|null|Target creature gains +3/+3 until end of turn.|Sandra Everingham|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1099|null|Giant Spider|72|0100030|null|Does not fly, but can block flying creatures.|Sandra Everingham|null|null|2|4|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1100|null|Glasses of Urza|53|0000010|null|You may look at opponent's hand.|Douglas Schuler|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1101|null|Gloom|10|0001020|null|White spells cost 3 more mana to cast. Circles of Protection cost 3 more mana to use.|Dan Frazier|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1102|null|Goblin Balloon Brigade|73|0010000|null|R: Goblins gain flying ability until end of turn. Controller may bot choose to make Goblins fly after they have been blocked.|Andi Rusu|null|null|1|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1103|null|Goblin King|74|0020010|null|Goblins in play gain mountainwalk and +1/+1 while this card remains in play.|Jesper Myrfors|null|null|2|2|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1104|null|Granite Gargoyle|23|0010020|null|Flying; R: +0/+1|Christopher Rush|null|null|2|2|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1105|null|Gray Ogre|75|0010020|null|n/a|Dan Frazier|null|null|2|2|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1106|null|Green Ward|4|1000000|null|Target creature gains protection from green.|Dan Frazier|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1107|null|Grizzly Bears|76|0100010|null|n/a|Jeff A. Menges|null|null|2|2|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1108|null|Guardian Angel|9|1000001|null|Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled.|Anson Maddocks|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1109|null|Healing Salve|9|1000000|null|Gain 3 life, or prevent up to 3 damage from being dealt to a single target.|Dan Frazier|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1110|null|Helm of Chatzuk|53|0000010|null|1: You may give one creature the ability to band until end of turn.|Mark Tedin|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1111|null|Hill Giant|77|0010030|null|n/a|Dan Frazier|null|null|3|3|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1112|null|Hive, The|53|0000050|null|5: Creates one Giant Wasp, a 1/1 flying creature. Represent Wasps with tokens, making sure to indicate when each Wasp is tapped. Wasps can't attack during the turn created. Treat Wasps like artifact creatures in every way, except that they are removed fro|Sandra Everingham|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1113|null|Holy Armor|4|1000000|null|Target creature gains +0/+2. W: Target creature gets extra +0/+1 until end of turn.|Melissa Benson|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1114|null|Holy Strength|4|1000000|null|Target creature gains +1/+2.|Anson Maddocks|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1115|null|Howl from Beyond|9|0001001|null|Target creature gains +X/+0 until end of turn.|Mark Poole|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1116|null|Howling Mine|52|0000020|null|Each player draws one extra card each turn during his or her draw phase.|Mark Poole|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1117|null|Hurloon Minotaur|78|0020010|null|n/a|Anson Maddocks|null|null|2|3|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1118|null|Hurricane|14|0100001|null|All players and flying creatures suffer X damage.|Dameon Willich|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1119|null|Hypnotic Specter|79|0002010|null|Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.|Douglas Schuler|null|null|2|2|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1120|null|Ice Storm|14|0100020|null|Destroys one land.|Dan Frazier|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1121|null|Icy Manipulator|53|0000040|null|1: You may tap any land, creature, or artifact in play on either side. No effects are generated by the target card.|Douglas Schuler|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1122|null|Illusionary Mask|61|0000020|null|X: You can summon a creature face down so opponent doesn't know what it is. The X cost can be any amount of mana, even 0; it serves to hide the true casting cost of the creature, which you have to spend. As soon as a face-down creature receives damage, de|Amy Weber|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1123|null|Instill Energy|4|0100000|null|You may untap target creature both during your untap phase and one additional time during your turn. Target creature may attack the turn it comes into play.|Dameon Willich|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1124|null|Invisibility|4|0000200|null|Target creature can be blocked only by walls.|Anson Maddocks|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1125|null|Iron Star|61|0000010|null|1: Any red spell cast by any player gives you 1 life. Can only give 1 life.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1126|null|Ironclaw Orcs|80|0010010|null|Cannot be used to block any creature of power more than 1.|Anson Maddocks|null|null|2|2|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1127|null|Ironroot Treefolk|47|0100040|null|n/a|Jesper Myrfors|null|null|3|5|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1128|null|Island (3 versions)|7|000000255|null|Tap to add U to your mana pool.|Mark Poole|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1129|null|Island Sanctuary|10|1000010|null|(Beta/Unlimited) You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that may attack you are those that fly or have islandwalk. (Alpha) You may decline to draw a card from your|Mark Poole|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1130|null|Ivory Cup|61|0000010|null|1: Any white spell cast by any player gives you 1 life.|Anson Maddocks|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1131|null|Jade Monolith|61|0000040|null|1: You may take damage done to any creature on yourself instead, but you must take all of it. Source of damage is unchanged.|Anson Maddocks|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1132|null|Jade Statue|0|0000040|null|2: Jade Statue becomes a creature for the duration of the current attack exchange. Can be a creature only during an attack or defense.|Dan Frazier|null|null|3|6|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1133|null|Jayemdae Tome|53|0000040|null|4: You may draw one extra card.|Mark Tedin|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1134|null|Juggernaut|0|0000040|null|Must attack each turn if possible. Can't be blocked by walls.|Dan Frazier|null|null|5|3|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1135|null|Jump|9|0000100|null|Target creature is a flying creature until end of turn.|Mark Poole|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1136|null|Karma|10|2000020|null|(Beta/Unlimited) For each swamp in play, Karma does 1 damage to the swamp owner's upkeep. (Alpha) Karma does 1 damage to player for each swamp player has in play. Damage occurs during player's upkeep. Affects both players.|Richard Thomas|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1137|null|Keldon Warlord|74|0020020|null|The Xs below are the number of non-wall creatures on your side, including Warlord. Thus if you have 2 other non-wall creatures, Warlord is 3/3. If one of those creatures is killed during the turn, Warlord immediately becomes 2/2.|Kev Brockschmidt|null|null|-1|-1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1138|null|Kormus Bell|52|0000040|null|Treat all swamps in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. Swamps have no color; they are not considered black cards.|Christopher Rush|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1139|null|Kudzu|59|0200010|null|When target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead, the player whose land it just destroyed may place it on any other land in play.|Mark Poole|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1140|null|Lance|4|1000000|null|Target creature gains first strike.|Rob Alexander|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1141|null|Ley Druid|32|0100020|null|Tap Druid to untap a land of your choice. This action can be played as an interrupt.|Sandra Everingham|null|null|1|1|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1142|null|Library of Leng|52|0000010|null|There is no limit to size of your hand. You must skip the discard phase of your turn. If a card forces you to discard, you may choose to discard to top of your library rather than to graveyard. If discard is random, you may look at card before deciding wh|Daniel Gelon|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1143|null|Lich|10|0004000|null|You lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You los|Daniel Gelon|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1144|null|Lifeforce|10|0200000|null|GG: Destroy a black spell as it is being cast. This use may be played as an interrupt, and does not affect black cards already in play.|Dameon Willich|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1145|null|Lifelace|2|0100000|null|Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.|Amy Weber|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1146|null|Lifetap|10|0000200|null|You gain 1 life each time any forest of opponent's becomes tapped.|Anson Maddocks|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1147|null|Lightning Bolt|9|0010000|null|Lightning Bolt does 3 damage to one target.|Christopher Rush|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1148|null|Living Artifact|49|0100000|null|Put a counter on target artifact for each life you lose. During upkeep you may trade one counter for one life, but you can only trade in one counter each turn.|Anson Maddocks|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1149|null|Living Lands|10|0100030|null|Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. The living lands have no color; they are not considered green cards.|Jesper Myrfors|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1150|null|Living Wall|0|0000040|null|Counts as a wall. 1: Regenerates.|Anson Maddocks|null|null|0|6|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1151|null|Llanowar Elves|66|0100000|null|Tap to add green mana to your mana pool. This tap can be played as an interrupt.|Anson Maddocks|null|null|1|1|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1152|null|Lord of Atlantis|81|0000200|null|All Merfolk in play gain islandwalk and +1/+1 while this card is in play.|Melissa Benson|null|null|2|2|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1153|null|Lord of the Pit|82|0003040|null|Flying, trample You must sacrifice one of your own creatures during upkeep or Lord of the Pit does 7 damage to you. You may still attack with Lord of the Pit even if you failed to sacrifice a creature.|Mark Tedin|null|null|7|7|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1154|null|Lure|4|0200010|null|All creatures able to block target creature must do so. If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending cre|Anson Maddocks|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1155|null|Magical Hack|2|0000100|null|Change the text of any card being played or already in play by replacing one basic land type with another. For example, you can change "swampwalk" to "plainswalk."|Julie Baroh|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1156|null|Mahamoti Djinn|83|0000240|null|Flying|Dan Frazier|null|null|5|6|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1157|null|Mana Flare|10|0010020|null|Whenever either player taps land for mana, each land produces 1 extra mana of the appropriate type.|Christopher Rush|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1158|null|Mana Short|9|0000120|null|(Beta/Unlimited) All opponent's lands are tapped, and opponent's mana pool is emptied. Opponent takes no damage from unspent mana. Alpha) All opponent's lands are tapped, and opponent's mana pool is emptied.|Dameon Willich|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1159|null|Mana Vault|53|0000010|null|Tap to add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana. If Mana Vault remains tapped during upkeep it does 1 damage to you. Tapping this artifact can be played as an interrupt.|Mark Tedin|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1160|null|Manabarbs|10|0010030|null|Whenever any land is tapped, Manabarbs does 1 damage to the land's controller.|Christopher Rush|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1161|null|Meekstone|52|0000010|null|Any creature with power greater than 2 may not be untapped as normal during the untap phase.|Quinton Hoover|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1162|null|Merfolk of the Pearl Trident|8|0000100|null|n/a|Jeff A. Menges|null|null|1|1|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1163|null|Mesa Pegasus|84|1000010|null|Flying, bands|Melissa Benson|null|null|1|1|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1164|null|Mind Twist|14|0001001|null|Opponent must discard X cards at random from hand. If opponent doesn't have enough cards in hand, entire hand is discarded.|Julie Baroh|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1165|null|Mons's Goblin Raiders|73|0010000|null|n/a|Jeff A. Menges|null|null|1|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1166|null|Mountain (3 versions)|7|000000255|null|Tap to add R to your mana pool.|Douglas Schuler|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1167|null|Mox Emerald|53|0000000|null|Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1168|null|Mox Jet|53|0000000|null|Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1169|null|Mox Pearl|53|0000000|null|Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1170|null|Mox Ruby|53|0000000|null|Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1171|null|Mox Sapphire|53|0000000|null|Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1172|null|Natural Selection|9|0100000|null|Look at top three cards of any player's library. You may opt to rearrange those three cards or shuffle the entire library.|Mark Poole|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1173|null|Nether Shadow|85|0002000|null|If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during upkeep for its normal casting cost. Shadow can attack on same turn summoned or returned to play.|Christopher Rush|null|null|1|1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1174|null|Nettling Imp|86|0001020|null|TAP: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn|Quinton Hoover|null|null|1|1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1175|null|Nevinyrral's Disk|53|0000040|null|1: Destroys all creatures, enchantments, and artifacts in play. Disk begins tapped but can be untapped as usual. Disk destroys itself when used.|Mark Tedin|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1176|null|Nightmare|87|0001050|null|Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.|Melissa Benson|null|null|-2|-2|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1177|null|Northern Paladin|29|2000020|null|WW and tap: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast.|Douglas Schuler|null|null|3|3|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1178|null|Obsianus Golem|0|0000060|null|n/a|Jesper Myrfors|null|null|4|6|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1179|null|Orcish Artillery|80|0020010|null|Tap to do 2 damage to any target, but you suffer 3 damage as well.|Anson Maddocks|null|null|1|3|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1180|null|Orcish Oriflamme|10|0010030|null|When attacking, all of your attacking creatures gain +1/+0.|Dan Frazier|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1181|null|Paralyze|4|0001000|null|Target creature is not untapped as normal during untap phase unless 4 mana are spent. Tap target creature when Paralyze is cast.|Anson Maddocks|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1182|null|Pearled Unicorn|88|1000020|null|n/a|Cornelius Brudi|null|null|2|2|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1183|null|Personal Incarnation|89|3000030|null|Caster can redirect any or all damage done to Personal Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation is destroyed, caster loses half his or her remaining life points, rounding up the loss.|Kev Brockschmidt|null|null|6|6|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1184|null|Pestilence|10|0002020|null|B: Do 1 damage to each creature and to both players. Pestilence must be discarded at end of any turn in which there are no creatures in play at end of turn.|Jesper Myrfors|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1185|null|Phantasmal Forces|30|0000130|null|Flying Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed. (Alpha) Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed.|Mark Poole|null|null|4|1|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1186|null|Phantasmal Terrain|59|0000200|null|Target land changes to any basic land type of caster's choice. Land type is set when cast and may not be further altered by this enchantment.|Dameon Willich|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1187|null|Phantom Monster|30|0000130|null|Flying|Jesper Myrfors|null|null|3|3|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1188|null|Pirate Ship|90|0000140|null|Tap to do 1 damage to any target. Cannot attack unless opponent has islands in play, though controller may still tap. Pirate Ship is destroyed immediately if at any time controller has no islands in play.|Tom Wanerstrand|null|null|4|3|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1189|null|Plague Rats|15|0001020|null|The Xs below are the number of Plague Rats in play, counting both sides. Thus if there are two Plague Rats in play, each has power and toughness 2/2.|Anson Maddocks|null|null|-1|-1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1190|null|Plains (3 versions)|7|000000255|null|Tap to add W to your mana pool.|Jesper Myrfors|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1191|null|Plateau|7|000000255|null|Counts as both plain and mountain and is affected by spells that affect either. Tap to add either W or R to your mana pool.|DrewTucker/Cornelius Brudi|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1192|null|Power Leak|67|0000110|null|Target enchantment costs 2 extra mana during upkeep. If target enchantment's controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana.|Drew Tucker|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1193|null|Power Sink|2|0000101|null|Target spell is countered unless its caster spends X more mana; caster of target spell can't choose to let it be countered. If caster of target spell doesn't have enough mana, all available mana from lands and mana pool must be paid but target spell will|Richard Thomas|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1194|null|Power Surge|10|0020000|null|Before untapping lands at the start of a turn, each player takes 1 damage for each land he or she controls but did not tap during the previous turn.|Douglas Schuler|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1195|null|Prodigal Sorcerer|35|0000120|null|Tap to do 1 damage to any target.|Douglas Schuler|null|null|1|1|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1196|null|Psionic Blast|9|0000120|null|Psionic Blast does 4 damage to any target, but it does 2 damage to you as well.|Douglas Schuler|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1197|null|Psychic Venom|59|0000110|null|Whenever target land becomes tapped, Psychic Venom does 2 damage to target land's controller.|Brian Snoddy|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1198|null|Purelace|2|1000000|null|Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.|Sandra Everingham|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1199|null|Raging River|10|0020000|null|When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then choose on which side of the River to place each attacking creature, and attacking creatures can only be blocked by f|Sandra Everingham|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1200|null|Raise Dead|14|0001000|null|Return creature from your graveyard to your hand.|Jeff A. Menges|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1201|null|Red Elemental Blast|2|0010000|null|Counters a blue spell being cast or destroys a blue card in play.|Richard Thomas|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1202|null|Red Ward|4|1000000|null|Target creature gains protection from red.|Dan Frazier|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1203|null|Regeneration|4|0100010|null|G: Target creature regenerates.|Quinton Hoover|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1204|null|Regrowth|14|0100010|null|Bring any card from your graveyard to your hand.|Dameon Willich|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1205|null|Resurrection|14|2000020|null|Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.|Dan Frazier|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1206|null|Reverse Damage|9|2000010|null|All damage you have taken from any one source this turn is added to your life total instead of subtracted from it.|Dameon Willich|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1207|null|Righteousness|9|1000000|null|Target defending creature gains +7/+7 until end of turn.|Douglas Schuler|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1208|null|Roc of Kher Ridges|91|0010030|null|Flying|Andi Rusu|null|null|3|3|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1209|null|Rock Hydra|92|0020001|null|Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controller's upkeep, new heads may be grown for RRR apiece.|Jeff A. Menges|null|null|0|0|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1210|null|Rod of Ruin|53|0000040|null|3: Rod of Ruin does 1 damage to any target.|Christopher Rush|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1211|null|Royal Assassin|93|0002010|null|Tap to destroy any tapped creature.|Tom Wanerstrand|null|null|1|1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1212|null|Sacrifice|2|0001000|null|Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.|Dan Frazier|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1213|null|Samite Healer|32|1000010|null|Tap to prevent 1 damage to any target.|Tom Wanerstrand|null|null|1|1|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1214|null|Savannah|7|000000255|null|Counts as both plain and forest and is affected by spells that affect either. Tap to add either W or G to your mana pool.|Rob Alexander|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1215|null|Savannah Lions|94|1000000|null|n/a|Daniel Gelon|null|null|2|1|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1216|null|Scathe Zombies|5|0001020|null|n/a|Jesper Myrfors|null|null|2|2|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1217|null|Scavenging Ghoul|95|0001030|null|At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regnerating during the turn. If Ghoul dies, you may use a counter to regenerate it; counters remain until used.|Jeff A. Menges|null|null|2|2|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1218|null|Scrubland|7|000000255|null|Counts as both plain and swamp and is affected by spells that affect either. Tap to add either W or B to your mana pool.|Jesper Myrfors|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1219|null|Scryb Sprites|96|0100000|null|Flying|Amy Weber|null|null|1|1|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1220|null|Sea Serpent|97|0000150|null|Serpent cannot attack unless opponent has islands in play. Serpent is destroyed immediately if at any time controller has no islands in play.|Jeff A. Menges|null|null|5|5|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1221|null|Sedge Troll|98|0010020|null|B: Regenerates. While controller has swamps in play, Sedge Troll gains +1/+1.|Dan Frazier|null|null|2|2|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1222|null|Sengir Vampire|99|0002030|null|Flying Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it.|Anson Maddocks|null|null|4|4|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1223|null|Serra Angel|100|2000030|null|Flying Does not tap when attacking.|Douglas Schuler|null|null|4|4|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1224|null|Shanodin Dryads|101|0100000|null|Forestwalk|Anson Maddocks|null|null|1|1|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1225|null|Shatter|9|0010010|null|Shatter destroys target artifact.|Amy Weber|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1226|null|Shivan Dragon|63|0020040|null|Flying, R: +1/+0|Melissa Benson|null|null|5|5|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1227|null|Simulacrum|9|0001010|null|All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. If this damage kills the creature it can be regenerated; even if there's more than enough damage to kill the creature, you don't suffer any of it. F|Mark Poole|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1228|null|Sinkhole|14|0002000|null|Destroys any one land.|Sandra Everingham|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1229|null|Siren's Call|9|0000100|null|All of opponent's creatures that can attack must do so. Any non-wall creatures that cannot attack are destroyed at end of turn. Play only during opponent's turn, before opponent's attack. Creatures summoned this turn are unaffected by Siren's Call.|Anson Maddocks|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1230|null|Sleight of Mind|2|0000100|null|Change the text of any card being played or already in play by replacing one color word with another. For example, you can change "Counters red spells" to "Counters black spells." Cannot change mana symbols.|Mark Poole|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1231|null|Smoke|10|0020000|null|Each player can only untap one creature during his or her untap phase.|Jesper Myrfors|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1232|null|Sol Ring|53|0000010|null|Add 2 colorless mana to your mana pool. Tapping this artifact can be played as an interrupt.|Mark Tedin|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1233|null|Soul Net|61|0000010|null|1: You gain 1 life every time a creature is destroyed, unless it is then regenerated.|Dameon Willich|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1234|null|Spell Blast|2|0000101|null|Target spell is countered; X is cost of target spell.|Brian Snoddy|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1235|null|Stasis|10|0000110|null|Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed.|Fay Jones|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1236|null|Steal Artifact|49|0000220|null|You control target artifact until enchantment is discarded or game ends. If target artifact was tapped when stolen, it stays tapped until you can untap it. If destroyed, target artifact is put in its owner's graveyard.|Amy Weber|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1237|null|Stone Giant|77|0020020|null|Tap to make one of your own creatures a flying creature until end of turn. Target creature, which must have toughness less than Stone Giant's power at the time it gains flying ability, is destroyed at end of turn.|Dameon Willich|null|null|3|4|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1238|null|Stone Rain|14|0010020|null|Destroys any one land.|Daniel Gelon|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1239|null|Stream of Life|14|0100001|null|Target player gains X life.|Mark Poole|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1240|null|Sunglasses of Urza|52|0000030|null|White mana in your mana pool can be used as either white or red mana.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1241|null|Swamp (3 versions)|7|000000255|null|Tap to add B to your mana pool.|Dan Frazier|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1242|null|Swords to Plowshares|9|1000000|null|Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.|Jeff A. Menges|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1243|null|Taiga|7|000000255|null|Counts as both mountain and forest and is affected by spells that affect either. Tap to add either R or G to your mana pool.|Rob Alexander|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1244|null|Terror|9|0001010|null|Destroy's target creature without possibility of regeneration. Does not affect black creatures and artifact creatures.|Ron Spencer|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1245|null|Thicket Basilisk|102|0200030|null|Any non-wall creature blocking Basilisk is destroyed, as is any creature blocked by Basilisk. Creatures destroyed this way deal their damage before dying.|Dan Frazier|null|null|2|4|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1246|null|Thoughtlace|2|0000100|null|Changes the color of one card either being played or already in play to blue. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.|Mark Poole|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1247|null|Throne of Bone|61|0000010|null|1: Any black spell cast by any player gives you 1 life.|Anson Maddocks|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1248|null|Timber Wolves|103|0100000|null|Bands|Melissa Benson|null|null|1|1|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1249|null|Time Vault|53|0000020|null|Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. TIme Vault begins tapped.|Mark Tedin|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1250|null|Time Walk|14|0000110|null|Take an extra turn after this one.|Amy Weber|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1251|null|Timetwister|14|0000120|null|Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same.|Mark Tedin|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1252|null|Tranquility|14|0100020|null|All enchantments in play must be discarded.|Douglas Schuler|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1253|null|Tropical Island|7|000000255|null|Counts as both forest and island and is affected by spells that affect either. Tap to add either G or U to your mana pool.|Jesper Myrfors|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1254|null|Tsunami|14|0100030|null|All islands in play are destroyed.|Richard Thomas|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1255|null|Tundra|7|000000255|null|TAP: Add either U or W to your mana pool. Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type i|Jesper Myrfors|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1256|null|Tunnel|9|0010000|null|Destroy's 1 wall. Target wall cannot be regenerated.|Dan Frazier|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1257|null|Twiddle|9|0000100|null|(Beta/Unlimited) Caster may tap or untap any one land, creature, or artifact in play. No effects are generated by the target card. (Alpha) Caster may tap or untap any one land, creature, or artifact in play.|Rob Alexander|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1258|null|Two-Headed Giant of Foriys|77|0010040|null|Trample May block two attacking creatures; divide damage between them however controller likes.|Anson Maddocks|null|null|4|4|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1259|null|Underground Sea|7|000000255|null|Counts as both swamp and island and is affected by spells that affect either. Tap to add either B or U to your mana pool.|Rob Alexander|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1260|null|Unholy Strength|4|0001000|null|Target creature gains +2/+1.|Douglas Schuler|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1261|null|Unsummon|9|0000100|null|Return creature to owner's hand; enchantments on creature are discarded. Unsummon cannot be played during the damage-dealing phase of an attack.|Douglas Schuler|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1262|null|Uthden Troll|98|0010020|null|R: Regenerates.|Douglas Schuler|null|null|2|2|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1263|null|Verduran Enchantress|104|0200010|null|While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment.|Kev Brockschmidt|null|null|0|2|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1264|null|Vesuvan Doppelganger|105|0000230|null|Upon summoning, Doppelganger acquires all characteristics except color of any one creature in play on either side; any creature enchantments on the original creature are not copied During controller's upkeep, Doppelganger may take on the characteristics|Quinton Hoover|null|null|-2|-2|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1265|null|Veteran Bodyguard|106|2000030|null|Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible.|Douglas Schuler|null|null|2|5|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1266|null|Volcanic Eruption|14|0000301|null|Destroys X mountains of your choice, and does X damage to each player and each creature in play.|Douglas Schuler|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1267|null|Volcanic Island|7|000000255|null|Counts as both island and mountain and is affected by spells that affect either. Tap to add either U or R to your mana pool.|Brian Snoddy|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1268|null|Wall of Air|44|0000210|null|Flying|Richard Thomas|null|null|1|5|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1269|null|Wall of Bone|44|0001020|null|B: Regenerates.|Anson Maddocks|null|null|1|4|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1270|null|Wall of Brambles|44|0100020|null|G: Regenerates.|Anson Maddocks|null|null|2|3|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1271|null|Wall of Fire|44|0020010|null|R: +1/+0|Richard Thomas|null|null|0|5|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1272|null|Wall of Ice|44|0100020|null|n/a|Richard Thomas|null|null|0|7|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1273|null|Wall of Stone|44|0020010|null|n/a|Dan Frazier|null|null|0|8|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1274|null|Wall of Swords|44|1000030|null|Flying|Mark Tedin|null|null|3|5|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1275|null|Wall of Water|44|0000210|null|U: +1/+0 until end of turn.|Richard Thomas|null|null|0|5|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1276|null|Wall of Wood|44|0100000|null|n/a|Mark Tedin|null|null|0|3|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1277|null|Wanderlust|4|0100020|null|Wanderlust does 1 damage to target creature's controller during upkeep.|Cornelius Brudi|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1278|null|War Mammoth|107|0100030|null|Trample|Jeff A. Menges|null|null|3|3|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1279|null|Warp Artifact|49|0002000|null|Warp Artifact does 1 damage to target artifact's controller at start of each turn.|Amy Weber|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1280|null|Water Elemental|38|0000230|null|n/a|Jeff A. Menges|null|null|5|4|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1281|null|Weakness|4|0001000|null|Target creature loses -2/-1; if this drops the creature's toughness below 1, it is dead.|Douglas Schuler|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1282|null|Web|4|0100000|null|Target creature gains +0/+2 and can now block flying creatures, though it does not gain the ability to fly.|Rob Alexander|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1283|null|Wheel of Fortune|14|0010020|null|Both players must discard their hands and draw seven new cards.|Daniel Gelon|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1284|null|White Knight|1|2000000|null|Protection fromblack, first strike|Daniel Gelon|null|null|2|2|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1285|null|White Ward|4|1000000|null|Target creature gains protection from white.|Dan Frazier|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1286|null|Wild Growth|59|0100000|null|When tapped, target land provides 1 green mana in addition to the mana it normally provides.|Mark Poole|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1287|null|Will-O'-The-Wisp|108|0001000|null|Flying; B: Regenerates|Jesper Myrfors|null|null|0|1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1288|null|Winter Orb|52|0000020|null|A player may not untap more than one land during the untap phase of each of his or her turns.|Mark Tedin|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1289|null|Wooden Sphere|61|0000010|null|1: Any green spell cast by any player gives you 1 life.|Mark Tedin|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1290|null|Word of Command|9|0002000|null|You may look at opponent's hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card immediately; you make all the decisions it calls for. This spell may not be countered after you have|Jesper Myrfors|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1291|null|Wrath of God|14|2000020|null|All creatures in play are destroyed and cannot regenerate.|Quinton Hoover|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 1292|null|Zombie Master|74|0002010|null|All zombies in play gain swampwalk and "B: Regenerates" for as long as this card remains in play.|Jeff A. Menges|null|null|2|3|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5001|null|Amulet of Kroog|53|0000020|null|2: Prevent 1 damage to any target.|Margaret Organ-Keen|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5002|null|Argivian Archeologist|109|2000010|null|WW: Tap to bring one artifact from your graveyard to your hand.|Amy Weber|null|null|1|1|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5003|null|Argivian Blacksmith|110|2000010|null|Tap to prevent up to 2 damage to target artifact creature.|Kerstin Kaman|null|null|2|2|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5004|null|Argothian Pixies|96|0100010|null|Cannot be blocked by artifact creatures. Any damage Argothian Pixies take from artifact creatures is reduced to 0.|Amy Weber|null|null|2|1|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5005|null|Argothian Treefolk|47|0200030|null|Any damage Argothian Treefolk take from an artifact source is reduced to 0.|Amy Weber|null|null|3|5|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5006|null|Armageddon Clock|52|0000060|null|Put one counter on Armageddon Clock during each of your upkeeps. At the end of your upkeep, each player takes damage equal to the number of counters on the Clock. Any player may spend 4 during any upkeep to remove a counter.|Amy Weber|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5007|null|Artifact Blast|2|0010000|null|Counters any artifact as it is being cast.|Mark Poole|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5008|null|Artifact Possession|49|0001020|null|Artifact Possession does 2 damage to target artifact's controller each time target artifact is tapped or its activation cost is paid. Has no effect if cast on a continuous artifact.|Christopher Rush|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5009|null|Artifact Ward|4|1000000|null|Target creature cannot be blocked by artifact creatures, and any damage taken from an artifact source is reduced to 0.Target creature is unaffected by any artifact effects that target it.|Douglas Shuler|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5010|null|Ashnod's Altar|61|0000030|null|0: Sacrifice one of your creatures to add 2 colorless mana to your mana pool. This effect is played as an interrupt. You may not sacrifice a creature that is already on its way to the graveyard.|Anson Maddocks|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5011|null|Ashnod's Battle Gear|53|0000020|null|2: Give a creature of yours +2/-2 as long as Ashnod's Battle Gear is tapped. You may choose not to untap Ashnod's Battle Gear during untap phase.|Mark Poole|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5012|null|Ashnod's Transmogrant|53|0000010|null|Target non-artifact creature gains +1/+1 and is now considered an artifact creature, though it retains its original color. Discard Ashnod's Transmogrant after it is used.|Mark Tedin|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5013|null|Atog|111|0010010|null|0: +2/+2 until end of turn. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one that is already on its way to the graveyard, and artifact creatures killed this way m|Jesper Myrfors|null|null|1|2|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5014|null|Battering Ram|0|0000020|null|Bands, but only when attacking. Any wall blocking Battering Ram is destroyed. Walls destroyed this way deal their damage before dying.|Jeff A. Menges|null|null|1|1|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5015|null|Bronze Tablet|53|0000060|null|4: Target any card opponent has in play; remove it and Bronze Tablet from game. You become owner of that card, and your opponent becomes owner of Bronze Tablet. Exchange is permanent; play as interrupt. Opponent can prevent exchange by spending 10 li|Tom Wanerstrand|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5016|null|Candelabra of Tawnos|53|0000010|null|X: Untap X separate lands.|Douglas Shuler|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5017|null|Circle of Protection: Artifacts|10|1000010|null|2: Prevents all damage against you from any one artifact source. If a source does damage to you more than once in a turn, you must pay 2 each time you want to prevent the damage.|Pete Venters|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5018|null|Citanul Druid|19|0100010|null|Druid gains a +1/+1 counter each time opponent casts an artifact.|Jeff A. Menges|null|null|1|1|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5019|null|Clay Statue|0|0000040|null|2: Regenerates|Jesper Myrfors|null|null|3|1|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5020|null|Clockwork Avian|0|0000050|null|Flying Put four +1/+0 counters on Avian. After Avian attacks or blocks a creature, discard a counter. During his or her upkeep, controller may buy back lost counters for 1 per counter; this taps Avian.|Randy Asplund-Faith|null|null|0|4|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5021|null|Colossus of Sardia|0|0000090|null|Trample Colossus does not untap normally during untap phase; you may spend 9 during your upkeep phase to untap Colossus.|Jesper Myrfors|null|null|9|9|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5022|null|Coral Helm|61|0000030|null|3: Give target creature +2/+2 until end of turn. Each time you use this ability, you must discard one card at random from your hand. Coral Helm cannot be used if you have no cards in your hand.|Amy Weber|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5023|null|Crumble|9|0100000|null|Destroy target artifact; artifact creatures may not regenerate. Artifact's controller gains life points equal to target artifact's casting cost.|Jesper Myrfors|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5024|null|Cursed Rack|52|0000040|null|Opponent must discard down to four cards during his or her discard phase.|Richard Thomas|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5025|null|Damping Field|10|1000020|null|Players may not untap more than one artifact during each of their own untap phases.|Justin Hampton|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5026|null|Detonate|14|0010001|null|Targets any artifact; X is the casting cost of target artifact. Target artifact is destroyed, and Detonate does X points of damage to artifact's controller. Artifact creatures destroyed in this manner may not be regenerated.|Randy Asplund-Faith|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5027|null|Drafna's Restoration|14|0000100|null|Take any number of artifacts of your choice from target player's graveyard and place them on top of that player's library, in any order.|Amy Weber|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5028|null|Dragon Engine|0|0000030|null|2: +1/+0 until end of turn.|Anson Maddocks|null|null|1|3|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5029|null|Dwarven Weaponsmith|65|0010010|null|Tap during your upkeep to add a permanent +1/+1 counter to any creature. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one that is already on its way to the gravey|Mark Poole|null|null|1|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5030|null|Energy Flux|10|0000120|null|All artifacts in play now require an upkeep cost of 2 in addition to any other upkeep costs they may have. If the upkeep cost for an artifact is not paid, the artifact must be discarded.|Kaja Foglio|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5031|null|Feldon's Cane|53|0000010|null|0: Reshuffle your graveyard into your library. If Feldon's Cane is used, remove it from the game, returning it to its owner's deck only when the game is over.|Mark Tedin|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5032|null|Gaea's Avenger|112|0200010|null|The *s below are the number of artifacts opponent has in play.|Pete Venters|null|null|-3|-3|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5033|null|Gate of Phyrexia|10|0002000|null|Sacrifice one of your creatures during your upkeep to destroy any one artifact. You may not sacrifice a creature that is already on its way to the graveyard.|Sandra Everingham|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5034|null|Goblin Artisans|73|0010000|null|You may tap Goblin Artisans as you cast an artifact. Then flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, your artifact is countered. Otherwise, draw another card from your library. You ca|Julie Baroh|null|null|1|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5035|null|Golgothian Sylex|53|0000040|null|1: All cards from the Antiquities expansion, including Golgothian Sylex, must be discarded from play.|Kerstin Kaman|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5036|null|Grapeshot Catapult|0|0000040|null|Tap to deal 1 damage to target flying creature.|Dan Frazier|null|null|2|3|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5037|null|Haunting Wind|10|0001030|null|Each time an artifact in play is tapped or its activation cost is paid, Haunting Wind does 1 damage to that artifact's controller. Is not triggered by continuous artifacts.|Jeff A. Menges|null|null|-255|-255|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5038|null|Hurkyl's Recall|9|0000110|null|All artifacts in play owned by target player are returned to target player's hand. Any enchantments on those artifacts are discarded. Cannot be played during the damage-dealing phase of an attack.|Nene Thomas|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5039|null|Ivory Tower|52|0000010|null|During your upkeep phase, gain 1 life for each card in your hand above four.|Margaret Organ-Keen|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5040|null|Jalum Tome|53|0000030|null|2: Draw a card from your library, then immediately discard a card of your choice to your graveyard.|Tom Wanerstrand|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5041|null|Martyrs of Korlis|106|2000030|null|Unless Martyrs of Korlis is tapped, any damage done to you by artifacts is instead applied to Martyrs of Korlis. You may not take this damage yourself, though you may prevent it if possible. No more than one Bodyguard of your choice can take damage|Margaret Organ-Keen|null|null|1|6|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5042|null|Mightstone|52|0000040|null|All attacking creatures gain +1/+0.|Pete Venters|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5043|null|Millstone|53|0000020|null|2: Take the top two cards from target player's library and put them in target player's graveyard.|Kaja Foglio|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5044|null|Mishra's Factory (4 versions)|7|000000255|null|Tap to add 1 colorless mana to your mana pool or give any Assembly Worker +1/+1 until end of turn. 1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker is still considered a land as well.|Kaja & Phil Foglio|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5045|null|Mishra's War Machine|0|0000070|null|Bands During your upkeep, discard one card of your choice from your hand, or Mishra's War Machine becomes tapped and does 3 points of damage to you.|Amy Weber|null|null|5|5|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5046|null|Mishra's Workshop|7|000000255|null|Tap to add 3 colorless mana to your mana pool. This mana may only be used to cast artifacts.|Kaja Foglio|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5047|null|Obelisk of Undoing|53|0000010|null|6: Return any of your permanents in play to your hand; enchantments on that permanent are discarded. Can be used only on permanents you cast.|Tom Wanerstrand|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5048|null|Onulet|0|0000030|null|If Onulet goes to the graveyard, its controller gains 2 life.|Anson Maddocks|null|null|2|2|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5049|null|Orcish Mechanics|80|0010020|null|Tap to do 2 points of damage to any target. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one already on its way to the graveyard, and artifact creatures killed thi|Pete Venters|null|null|1|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5050|null|Ornithopter|0|0000000|null|Flying|Amy Weber|null|null|0|2|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5051|null|Phyrexian Gremlins|113|0001020|null|Tap Gremlins to tap an artifact. As long as Gremlins remain tapped and in play, that artifact does not untap as normal during its controller's untap phase. You may choose not to untap Gremlins during your untap phase.|Amy Weber|null|null|1|1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5052|null|Power Artifact|49|0000200|null|The activation cost of target artifact is reduced by 2. If this would reduce target artifact's activation cost below 1, target artifact's activation cost becomes 1. Power Artifact has no effect on artifacts that have no activation cost or whose activa|Douglas Shuler|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5053|null|Powerleech|10|0200000|null|Gain 1 life whenever one of opponent's artifacts becomes tapped, or whenever the activation cost of one of opponent's artifacts is paid. Is not triggered by continuous artifacts.|Christopher Rush|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5054|null|Priest of Yawgmoth|32|0001010|null|Tap to add an amount of black mana equal to target artifact's casting cost to your mana pool. This effect is played as an interrupt. Target artifact, which must belong to you, is discarded. This artifact cannot be one that is already on its way to th|Mark Tedin|null|null|1|2|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5055|null|Primal Clay|0|0000040|null|When you cast Primal Clay, you must choose whether to make it a 1/6 wall, a 3/3 creature, or a 2/2 flying creature. Primal Clay then remains in this form until altered by another card or removed from play.|Kaja Foglio|null|null|-2|-2|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5056|null|Rack, The|52|0000010|null|If opponent has fewer than three cards in hand during his or her upkeep, the Rack does 1 damage to opponent for each card fewer than three.|Richard Thomas|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5057|null|Rakalite|61|0000060|null|2: Prevent 1 damage to any target. If Rakalite is used, it returns to its owner's hand at end of turn; all enchantments on Rakalite are then discarded.|Christopher Rush|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5058|null|Reconstruction|14|0000100|null|Bring one artifact from your graveyard to your hand.|Anson Maddocks|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5059|null|Reverse Polarity|9|2000000|null|All damage done to you so far this turn by artifacts is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally.|Justin Hampton|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5060|null|Rocket Launcher|61|0000040|null|2: Do 1 damage to any target. Rocket Launcher may not be used until it begins a turn in play on your side. If it is used, Rocket Launcher is destroyed at end of turn.|Pete Venters|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5061|null|Sage of Lat-Nam|114|0000110|null|Tap to draw a card from your library. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one that is already on its way to the graveyard, and artifact creatures killed|Pete Venters|null|null|1|2|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5062|null|Shapeshifter|0|0000060|null|The *s below represent any number from 0 to 6. You set * when Shapeshifter is cast, and you may change it during your upkeep.|Dan Frazier|null|null|-5|-1|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5063|null|Shatterstorm|14|0020020|null|All artifacts in play are discarded. Artifact creatures cannot be regenerated.|Dan Frazier|null|null|-255|-255|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5064|null|Staff of Zegon|53|0000040|null|3: Target creature loses -2/-0 until end of turn. Creatures with power less than 1 deal no damage.|Mark Poole|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5065|null|Strip Mine (3 versions) |7|000000255|null|Tap to add 1 colorless mana to your mana pool or place Strip Mine in your graveyard and destroy one land of your choice.|Daniel Gelon|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5066|null|Su-Chi|0|0000040|null|If Su-Chi goes to the graveyard, its controller gains 4 colorless mana.|Christopher Rush|null|null|4|4|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5067|null|Tablet of Epityr|61|0000010|null|1: You gain 1 life every time one of your artifacts goes to the graveyard. Can only give 1 life each time an artifact reaches the graveyard.|Christopher Rush|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5068|null|Tawnos's Coffin|53|0000040|null|3: Select a creature in play; that creature is considered out of play as long as Coffin remains tapped. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments o|Christopher Rush|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5069|null|Tawnos's Wand|53|0000040|null|2: Make a creature of power no greater than 2 unblockable by all creatures except artifact creatures until end of turn. Other cards may be used to increase target creature's power beyond 2 after defense is chosen.|Douglas Shuler|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5070|null|Tawnos's Weaponry|53|0000020|null|2: Target creature gains +1/+1 as long as Tawnos's Weaponry remains tapped. You may choose not to untap Tawnos's Weaponry during untap phase.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5071|null|Tetravus|0|0000060|null|Flying Tetravus gets three +1/+1 coutners when cast. During your upkeep, you may move each of these counters on or off of Tetravus. Counters moved off of Tetravus become independent 1/1 flying artifact creatures. If such a creature dies, the counter is re|Mark Tedin|null|null|1|1|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5072|null|Titania's Song|10|0100030|null|All non-creature artifacts in play lose all their usual abilities and become artifact creatures with toughness and power both equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the n|Kerstin Kaman|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5073|null|Transmute Artifact|14|0000200|null|Search through your library for one artifact and immediately place it into play; also, choose any artifact in play that you control and place it in its owner's graveyard. If the new artifact has a casting cost greater than that of the discarded one,|Anson Maddocks|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5074|null|Triskelion|0|0000060|null|Triskelion gets three +1/+1 counters when cast. Controller may discard a +1/+1 counter at any time to do 1 damage to any target.|Douglas Shuler|null|null|1|1|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5075|null|Urza's Avenger|0|0000060|null|0: Avenger loses -1/-1 and gains one of your choice of flying, banding, first strike, or trample until end of turn. Attribute losses and ability gains are cumulative.|Amy Weber|null|null|4|4|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5076|null|Urza's Chalice|61|0000010|null|1: Any artifact cast by any player gives you 1 life. Can only give 1 life each time an artifact is cast.|Jeff A. Menges|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5077|null|Urza's Mine (4 versions)|7|000000255|null|Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool.|Anson Maddocks|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5078|null|Urza's Miter|61|0000030|null|3: Draw one card from your library every time an artifact of yours goes to the graveyard. Can only let you draw one card per artifact destruction. May not be used when you destroy an artifact to gain benefits from another card.|Randy Asplund-Faith|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5079|null|Urza's Power Plant (4 versions)|7|000000255|null|Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool.|Mark Tedin|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5080|null|Urza's Tower (4 versions)|7|000000255|null|Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 3 colorless mana to your mana pool.|Mark Poole|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5081|null|Wall of Spears|0|0000030|null|First strike, counts as a wall.|Sandra Everingham|null|null|2|3|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5082|null|Weakstone|52|0000040|null|All attacking creatures lose -1/-0. Creatures with power less than 1 deal no damage.|Justin Hampton|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5083|null|Xenic Poltergeist|115|0002010|null|Tap to turn target non-creature artifact into an artifact creature with both power and toughness equal to its casting cost. This transformation lasts until your next upkeep; target retains all its original abilities as well.|Dan Frazier|null|null|1|1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5084|null|Yawgmoth Demon|82|0002040|null|Flying, first strike During your upkeep, choose one of your artifacts in play and place it in the graveyard, or Yawgmoth Demon becomes tapped and deals 2 points of damage to you. Artifact creatures destroyed this way may not be regenerated.|Sandra Everingham|null|null|6|6|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 5085|null|Yotian Soldier|0|0000030|null|Attacking does not cause Yotian Soldier to tap.|Christopher Rush|null|null|1|4|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4001|null|Abu Jafar|116|1000000|null|If Abu dies without regenerating while participating in an attack or defense, all creatures Abu is blocking or being blocked by are also killed and may not regenerate.|Ken Meyer, Jr.|null|null|0|1|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4002|null|Aladdin|118|0020020|null|1RR and tap to take control of an artifact from opponent. Artifact is returned when Aladdin is removed from play or when game ends.|Julie Baroh|null|null|1|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4003|null|Aladdin's Lamp|53|0000010|null|X: Instead of drawing a card from the top of your library, draw X cards but choose only one to put in your hand. You must shuffle the leftover cards and put them at the bottom of your library.|Mark Tedin|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4004|null|Aladdin's Ring|53|0000080|null|8: Do 4 damage to any target.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4005|null|Ali Baba|217|0010000|null|R: Tap a wall.|Julie Baroh|null|null|1|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4006|null|Ali from Cairo|422|0020020|null|While Ali is in play, damage that would reduce you to less than 1 life lowers you to 1 life. All further damage is prevented.|Mark Poole|null|null|0|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4007|null|Army of Allah (2 versions)|9|2000010|null|All attacking creatures gain +2/+0 until end of turn.|Brian Snoddy|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4008|null|Bazaar of Baghdad|7|000000255|null|Tap to take two cards from your library, after which you must immediately discard three from your hand to your graveyard. If you don't have three or more cards in your hand, discard your whole hand. No spells may be cast between drawing and discarding car|Jeff A. Menges|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4009|null|Bird Maiden (2 versions)|177|0010020|null|Flying|Kaja Foglio|null|null|1|2|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4010|null|Bottle of Suleiman|53|0000040|null|1: Flip a coin, with opponent calling heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn immediately comes into play on your side. Use a counter to repre|Jesper Myrfors|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4011|null|Brass Man|0|0000010|null|Brass Man does not untap as normal; you must pay 1 during your untap phase to untap it.|Christopher Rush|null|null|1|3|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4012|null|Camel|423|1000000|null|Bands All creatures attacking in a band with Camel are immune to damage done by Deserts.|Sandra Everingham|null|null|0|1|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4013|null|City in a Bottle|52|0000020|null|All cards from Arabian Nights must be discarded from play, except for City in a Bottle. While City in a Bottle is in play, no further cards from Arabian Nights can be played.|Drew Tucker|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4014|null|City of Brass|7|000000255|null|Tap to add 1 mana of any color to your mana pool. You suffer 1 damage whenever City of Brass becomes tapped.|Mark Tedin|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4015|null|Cuombajj Witches|124|0002000|null|Tap to do 1 damage to any target; opponent may also do 1 damage to any target. You choose your target before opponent does, but damage is inflicted simultaneously.|Kaja Foglio|null|null|1|3|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4016|null|Cyclone|10|0200020|null|Put one chip on Cyclone each round during your upkeep, then pay G for each chip or discard Cyclone. If not discarded, Cyclone immediately does 1 damage per chip to each player and each creature in play.|Mark Tedin|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4017|null|Dancing Scimitar|0|0000040|null|Flying|Anson Maddocks|null|null|1|5|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4018|null|Dandan|126|0000200|null|Dandan cannot attack unless opponent has islands in play. Dandan is destroyed immediately if at any time you have no islands in play.|Drew Tucker|null|null|4|1|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4019|null|Desert|7|000000255|null|Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.|Jesper Myrfors|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4020|null|Desert Nomads|424|0010020|null|Desertwalk Desert Nomads are immune to damage done by Deserts.|Christopher Rush|null|null|2|2|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4021|null|Desert Twister|14|0200040|null|Destroy any card in play.|Susan Van Camp|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4022|null|Diamond Valley|7|000000255|null|Tap to sacrifice one of your creatures in exchange for a number of life points equal to its toughness. Note that this ability may be used after blocking has been declared.|Brian Snoddy|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4023|null|Drop of Honey|10|0100000|null|During your upkeep, the creature in play with the lowest power is destroyed and cannot be regenerated. If there is a tie you choose which to destroy. Drop of Honey must be discarded if there are no creatures in play.|Anson Maddocks|null|null|-255|-255|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4024|null|Ebony Horse|53|0000030|null|2: Remove one of your attacking creatures from combat. Treat this as if the creature never attacked, except that defenders assigned to block it cannot choose to block another creature.|Dameon Willich|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4025|null|El-Hajjaj|220|0002010|null|You gain 1 life for every point of damage El-Hajjaj inflicts.|Dameon Willich|null|null|1|1|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4026|null|Elephant Graveyard|7|000000255|null|Tap to add 1 colorless mana to your mana pool or regenerate an Elephant or Mammoth.|Rob Alexander|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4027|null|Erg Raiders (2 versions)|187|0001010|null|If you do not attack with Raiders, they do 2 damage to you at end of turn. Raiders do no damage to you during the turn in which they are summoned.|Dameon Willich|null|null|2|3|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4028|null|Erhnam Djinn|83|0100030|null|During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect.|Ken Meyer, Jr.|null|null|4|5|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4029|null|Eye for an Eye|9|2000000|null|Can be cast only when a creature or spell does damage to you. Eye for an Eye does an equal amount of damage to the controller of that creature or spell. If some spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt|Mark Poole|null|null|-255|-255|1|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4030|null|Fishliver Oil (a)|4|0000110|null|Target creature gains islandwalk ability.|Anson Maddocks|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4031|null|Fishliver Oil (b)|4|0000110|null|Target creature gains islandwalk ability.|Anson Maddocks|null|null|-255|-255|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4032|null|Flying Carpet|53|0000040|null|2: Gives one creature flying ability until end of turn. If that creature is destroyed before end of turn, so is Flying Carpet.|Mark Tedin|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4033|null|Flying Men|425|0000100|null|Flying|Christopher Rush|null|null|1|1|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4034|null|Ghazban Ogre|75|0100000|null|During its current controller's upkeep, the player with the highest life total takes control of Ghazban Ogre.|Jesper Myrfors|null|null|2|2|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4035|null|Giant Tortoise (a)|221|0000110|null|Giant Tortoise gains +0/+3 while untapped.|Kaja Foglio|null|null|1|1|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4036|null|Giant Tortoise (b)|221|0000110|null|Giant Tortoise gains +0/+3 while untapped.|Kaja Foglio|null|null|1|1|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4037|null|Guardian Beast|40|0001030|null|As long as Guardian Beast is untapped, your non-creature artifacts cannot be further enchanted, destroyed, or taken under someone else's control. If something occurs that would destroy the Guardian Beast and artifacts simultaneously, the Guardian Beast is|Ken Meyer, Jr.|null|null|2|4|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4038|null|Hasran Ogress (2 versions)|75|0002000|null|Unless you pay 2 each time Hasran Ogress attacks, Hasran Ogress does 3 damage to you.|Dan Frazier|null|null|3|2|4|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4039|null|Hurr Jackal|223|0010000|null|Tap to prevent a target creature from regenerating for the remainder of the turn.|Drew Tucker|null|null|1|1|3|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4040|null|Ifh-Biff Efreet|225|0200020|null|Flying While Ifh-Biff Efreet is in play, any player can pay G to have Ifh-Biff Efreet do 1 damage to each player and each flying creature in play. This ability does not tap the Ifh-Biff Efreet, and can be used as soon as it is successfully summoned.|Jesper Myrfors|null|null|3|3|2|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4041|null|Island Fish Jasconius|224|0000340|null|You must pay UUU during your untap phase to untap Island Fish. Island Fish cannot attack unless opponent has islands in play. Island Fish is destroyed immediately if at any time you have no islands in play.|Jesper Myrfors|null|null|6|8|5|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4042|null|Island of Wak-Wak|7|000000255|null|Tap to reduce target flying creature's power to 0.|Douglas Shuler|null|null|-255|-255|8|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4043|null|Jandor's Ring|53|0000060|null|2: Discard a card you just drew from your library, and draw another card to replace it.|Dan Frazier|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4044|null|Jandor's Saddlebags|53|0000020|null|3: Untap a creature.|Dameon Willich|null|null|-255|-255|6|-1|-1.0|0|0|0|-1|-1|-1|-1|-1|0 4045|null|Jeweled Bird|53|0000010|null|Draw a card, and